Archive for Portfolio

Latest Work

Latest Work

Here’s a bit of what I’ve been working on recently. Unfortunately, most of it is under Non-Disclosure Agreement (NDA)! But first, not under NDA: Art assets for my friend Richard Rouse’s indie project The Church in the Darkness, which was recently made public. I designed,…

Continue reading →

Cupola Graphics Demo Reel 2015

Cupola Graphics Demo Reel 2015

The latest freelance game art from Cupola Graphics. Explore this site for more on the graphics and animation you see in this video. Cupola Graphics Demo Reel 2015 from Spencer Boomhower on Vimeo.

Continue reading →

Paw Patrol: Introducing Everest!

Paw Patrol: Introducing Everest!

After Paw Patrol: Rescue Run, I worked on Nick Jr.’s update that added the new pup Everest, and a snowy level: In this clips I created just about every asset you see. Again, creating the game art by reducing and reconstructing the awesome Nick Jr. show assets. The…

Continue reading →

Paw Patrol: Rescue Run for Mobile

Paw Patrol: Rescue Run for Mobile

This is Paw Patrol: Rescue Run, a mobile game based on the hit Nick Jr. TV Show. I created most of the 3D assets for the game, mainly by converting them from original Nick Jr. show assets into Unity-ready models and textures. These assets included the…

Continue reading →

Unity / Oculus Rift Arch Viz Environments

Unity / Oculus Rift Arch Viz Environments

Unity3D scenes for the Oculus Rift DK2, one set of scenes showing an expansion to the Daytona Speedway’s luxury suites and bars, and another scene showing a remodel of Miami University’s locker rooms. The architects hired Flarb LLC to present their designs in virtual reality, and Flarb in turn hired…

Continue reading →

Unity3D Characters – Sam and Casey

Unity3D Characters – Sam and Casey

“Sam” is a character I built and rigged for a client from their concept art. The task was to produce a character  who could display a variety of bone-driven facial expressions, for a psychology game. This is a test of that functionality within a Unity3D Web…

Continue reading →

ZBrush and Unity Character – Hunter

ZBrush and Unity Character – Hunter

I created this character in ZBrush and brought him into Unity3D, where I plugged him into the demo scene of the phenomenal Marmoset Skyshop image-based lighting plugin. Here’s a direct link to the Unity3D Web Player. Unfortunately this player no longer works in Google Chrome, but should still work…

Continue reading →

XBox Live Village Level (Unity3D Presentation)

XBox Live Village Level (Unity3D Presentation)

A little village level I created for StrangeGames’ Xbox Live Indie game, Avatar: Honor and Duty. The goal was a fun, bright look to match the Xbox Live avatars that would populate it. Important to note: this level was not built with Unity as the…

Continue reading →

Page 1 of 2 1 2