Archive for Animation/Rigging

Latest Work

Latest Work

Here’s a bit of what I’ve been working on recently. Unfortunately, most of it is under Non-Disclosure Agreement (NDA)! But first, not under NDA: Art assets for my friend Richard Rouse’s indie project The Church in the Darkness, which was recently made public. I designed,…

Continue reading →

Cupola Graphics Demo Reel 2015

Cupola Graphics Demo Reel 2015

The latest freelance game art from Cupola Graphics. Explore this site for more on the graphics and animation you see in this video. Cupola Graphics Demo Reel 2015 from Spencer Boomhower on Vimeo.

Continue reading →

Unity3D Characters – Sam and Casey

Unity3D Characters – Sam and Casey

“Sam” is a character I built and rigged for a client from their concept art. The task was to produce a character  who could display a variety of bone-driven facial expressions, for a psychology game. This is a test of that functionality within a Unity3D Web…

Continue reading →

ZBrush and Unity Character – Hunter

ZBrush and Unity Character – Hunter

I created this character in ZBrush and brought him into Unity3D, where I plugged him into the demo scene of the phenomenal Marmoset Skyshop image-based lighting plugin. Here’s a direct link to the Unity3D Web Player. Unfortunately this player no longer works in Google Chrome, but should still work…

Continue reading →

“Grunt” Robot for AR App

“Grunt” Robot for AR App

 The “Grunt,” a type of robot character for a new augmented reality app called Ether Drift being developed by Flarb LLC. Flarb will create physical and digital characters by 3D printing the models as part of the manufacturing process. “Grunt” Robot for Flarb LLC from Spencer…

Continue reading →

FaceFX Demo Character – Quin

FaceFX Demo Character – Quin

FaceFX is an awesome program that reads in sound files and converts the spoken words to lip-synced animations. I learned it for a client who hired me to rig and animate a character for use as a talking-head corporate-representative avatar. That gig is still under NDA,…

Continue reading →

ZBrush and Unity3D Character – Shepherdess

ZBrush and Unity3D Character – Shepherdess

A character built from scratch, starting with a base mesh in 3ds Max which I then sculpted and hand-painted in ZBrush. Then I rigged and animated in Max for export to Unity3d. Within the Unity editor I applied a skin shader from the Unity asset,…

Continue reading →

Rigging and Animation for Indie Game Prototypes

Rigging and Animation for Indie Game Prototypes

  Project Greysoul This is a sample of some rigging and animation I did for a small indie project called Greysoul. The rig is a standard biped skeleton with some additional bones attached for things like cloaks and wings. And I made use of IK…

Continue reading →