Archive for Character Construction - page 2

FaceFX Demo Character – Quin

FaceFX Demo Character – Quin

FaceFX is an awesome program that reads in sound files and converts the spoken words to lip-synced animations. I learned it for a client who hired me to rig and animate a character for use as a talking-head corporate-representative avatar. That gig is still under NDA,…

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ZBrush and Unity3D Character – Shepherdess

ZBrush and Unity3D Character – Shepherdess

A character built from scratch, starting with a base mesh in 3ds Max which I then sculpted and hand-painted in ZBrush. Then I rigged and animated in Max for export to Unity3d. Within the Unity editor I applied a skin shader from the Unity asset,…

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