Archive for Portfolio - page 2

“Grunt” Robot for AR App

“Grunt” Robot for AR App

 The “Grunt,” a type of robot character for a new augmented reality app called Ether Drift being developed by Flarb LLC. Flarb will create physical and digital characters by 3D printing the models as part of the manufacturing process. “Grunt” Robot for Flarb LLC from Spencer…

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“Stalker” Unity3D Character for Mobile

“Stalker” Unity3D Character for Mobile

This character, called a “Stalker” is built with a low poly count and only a diffuse map for top performance on mobile. See it in a Unity Web Player; click and drag to orbit and mouse wheel to zoom. (Unfortunately this player no longer works in…

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FaceFX Demo Character – Quin

FaceFX Demo Character – Quin

FaceFX is an awesome program that reads in sound files and converts the spoken words to lip-synced animations. I learned it for a client who hired me to rig and animate a character for use as a talking-head corporate-representative avatar. That gig is still under NDA,…

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ZBrush and Unity3D Character – Shepherdess

ZBrush and Unity3D Character – Shepherdess

A character built from scratch, starting with a base mesh in 3ds Max which I then sculpted and hand-painted in ZBrush. Then I rigged and animated in Max for export to Unity3d. Within the Unity editor I applied a skin shader from the Unity asset,…

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Rigging and Animation for Indie Game Prototypes

Rigging and Animation for Indie Game Prototypes

  Project Greysoul This is a sample of some rigging and animation I did for a small indie project called Greysoul. The rig is a standard biped skeleton with some additional bones attached for things like cloaks and wings. And I made use of IK…

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Unity3D Environment – RespondWell

Unity3D Environment – RespondWell

RespondWell, a maker of an iPad-based virtual physical therapist software, hired me to rework one of their Unity 4 environments, a scenic river scene. Saving the boats, bridge, docks, and buildings from the old level, I reworked just about everything else, with an eye toward creating…

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Horsepower for Intel

Horsepower for Intel

Intel created the tech demos Smoke and Horsepower to show off the power of multi-core processing for games. In these demos flocks of swifts and herds of horses (animated by Jason Baskin) are dynamically generated, and their numbers are expanded to push processing power to its limits. Here’s a…

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