Archive for Scene Construction

Latest Work

Latest Work

Here’s a bit of what I’ve been working on recently. Unfortunately, most of it is under Non-Disclosure Agreement (NDA)! But first, not under NDA: Art assets for my friend Richard Rouse’s indie project The Church in the Darkness, which was recently made public. I designed,…

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Cupola Graphics Demo Reel 2015

Cupola Graphics Demo Reel 2015

The latest freelance game art from Cupola Graphics. Explore this site for more on the graphics and animation you see in this video. Cupola Graphics Demo Reel 2015 from Spencer Boomhower on Vimeo.

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Paw Patrol: Introducing Everest!

Paw Patrol: Introducing Everest!

After Paw Patrol: Rescue Run, I worked on Nick Jr.’s update that added the new pup Everest, and a snowy level: In this clips I created just about every asset you see. Again, creating the game art by reducing and reconstructing the awesome Nick Jr. show assets. The…

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Paw Patrol: Rescue Run for Mobile

Paw Patrol: Rescue Run for Mobile

This is Paw Patrol: Rescue Run, a mobile game based on the hit Nick Jr. TV Show. I created most of the 3D assets for the game, mainly by converting them from original Nick Jr. show assets into Unity-ready models and textures. These assets included the…

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Unity / Oculus Rift Arch Viz Environments

Unity / Oculus Rift Arch Viz Environments

Unity3D scenes for the Oculus Rift DK2, one set of scenes showing an expansion to the Daytona Speedway’s luxury suites and bars, and another scene showing a remodel of Miami University’s locker rooms. The architects hired Flarb LLC to present their designs in virtual reality, and Flarb in turn hired…

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XBox Live Village Level (Unity3D Presentation)

XBox Live Village Level (Unity3D Presentation)

A little village level I created for StrangeGames’ Xbox Live Indie game, Avatar: Honor and Duty. The goal was a fun, bright look to match the Xbox Live avatars that would populate it. Important to note: this level was not built with Unity as the…

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Unity3D Environment – RespondWell

Unity3D Environment – RespondWell

RespondWell, a maker of an iPad-based virtual physical therapist software, hired me to rework one of their Unity 4 environments, a scenic river scene. Saving the boats, bridge, docks, and buildings from the old level, I reworked just about everything else, with an eye toward creating…

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Horsepower for Intel

Horsepower for Intel

Intel created the tech demos Smoke and Horsepower to show off the power of multi-core processing for games. In these demos flocks of swifts and herds of horses (animated by Jason Baskin) are dynamically generated, and their numbers are expanded to push processing power to its limits. Here’s a…

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