“Stalker” Unity3D Character for Mobile


This character, called a “Stalker” is built with a low poly count and only a diffuse map for top performance on mobile. See it in a Unity Web Player; click and drag to orbit and mouse wheel to zoom. (Unfortunately this player no longer works in Google Chrome, but should still work in Firefox and Safari.)


The character is for a top-down strategy game, so he’s meant to be seen from something more like this POV:



Even though this character doesn’t use normal maps, I started off by building it into a high-detail sculpt in ZBrush. My technique used  the sculpt to create convincing lighting in the diffuse texture.  This approach is based on Dota 2’s character creation techniques.