ZBrush and Unity3D Character – Shepherdess

A character built from scratch, starting with a base mesh in 3ds Max which I then sculpted and hand-painted in ZBrush. Then I rigged and animated in Max for export to Unity3d. Within the Unity editor I applied a skin shader from the Unity asset, “Chickens Shader Bundle“.


You can see the character in action here in my character demo reel:


ZBrush sculpt:

The costume comes from the painting, “Young Shepherdess Standing” by William-Adolphe Bouguereau.